#pragma once

#include "SFML\Graphics.hpp"
#include "SFML\Window.hpp"
#include "SFML\Audio.hpp"
#include "SFML\System.hpp"
#include "boost\dynamic_bitset.hpp"

#include <map>
#include <string>
#include <cstdint>
#include <vector>
#include <unordered_map>
#include <type_traits>